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Set Edges Length: by "Giuseppe De Marco inspired by NirenYang". PKHG Face Extrude: by PKHG, based of geodesic domes add-on "faces function". Edge Roundifier: by Piotr Komisarczyk (komi3D), PKHG. V/E/F Context Menu: by Stanislav Blinov (Stan Pancakes).
Mesh Cut Faces: by Stanislav Blinov (Stan Pancakes).
Split Solidify: by zmj100, updated by zeffii to BMesh. Edge Fillet Plus: by Gert De Roost - original by zmj100. Face Inset Fillet: based completely on add-on by zmj100. Restrain changing UV coordinate when the different sized texture will be attached to the mesh. Keep U or V coordinate during "Unwrap UV" operation. Preserve UV coordinates while editing the meshes. "Pack UV" and merge the similar UV islands. Pack UV Extenstion (with same UV island packing). Project the texture to the mesh from 3D View while displaying the texture. Translation, rotation and scaling operations are supported. Bounding-Box Manipulator in Image/UV EditorĮdit UV with the Bounding-Box Manipulator. Tutorial Video List (New features since 2.76) Newly added features since 2.76) are as follows. Copy/Paste UVs) was available only for the buildbot builds until 2.78.įrom 2.79, Magic UV is included to the official release.Īuthor: Nutti, Mifth, Jace Priester, kgeogeo, mem, Keith (Wahooney) Boshoff, McBuff, MaxRobinot GraphicAll becomes part of Blender Community.Magic UV (a.k.a.
Rough timeline and special thanks to those involved:ĭaniel Salazar and Pablo Vazquez setup the project.įrancesco Siddi and Pablo take over the project maintenance. For this reason we (Francesco and Pablo) decided to sunset GraphicAll. Nowadays that need does not longer exist, and sharing binaries out in the open has become more of a security threat than anything. , then it turned into only Blender builds since it was the most popular project and back then the Blender Foundation didn't have the infrastructure that it has now to provide daily/custom builds, so there was a clear need for a place like GraphicAll.